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    <title type="text">3am Solutions Online Community Discussion Forum</title>
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    <updated></updated>
    <rights>Copyright (c) 2012</rights>
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    <id>tag:3am-solutions.co.uk,2012:05:16</id>


    <entry>
      <title>Manually placing civil view objects from the create menu</title>
      <link rel="alternate" type="text/html" href="http://www.3am-solutions.co.uk/community/forums/viewthread/470/" />      
      <id>tag:3am-solutions.co.uk,2012:community/forums/viewthread/.470</id>
      <published>2012-04-11T20:39:09Z</published>
      <updated></updated>
      <author><name>petersonm</name></author>
      <content type="html">
      <![CDATA[
        <p>Hi I am wondering if I am going about manually placing civil view objects wrong. I am attached a few screen shots to hopefully explain it better. When I go to the create tab, civil view pull down and place objects manually, they do not have materials assigned to them. Also if i manually place civil view materials to the objects they look correct, however they still show up under non-civil view objects. They also do not show up under in the placed object manager so I cannot add a parent surface to any of the objects. Is this something that is not intended with the create civil view object tools? Or am I just going about this wrong? Thanks in advance for the help.
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>civil view 2012 export failed to create data structures</title>
      <link rel="alternate" type="text/html" href="http://www.3am-solutions.co.uk/community/forums/viewthread/471/" />      
      <id>tag:3am-solutions.co.uk,2012:community/forums/viewthread/.471</id>
      <published>2012-04-24T04:36:30Z</published>
      <updated></updated>
      <author><name>zeppeldep</name></author>
      <content type="html">
      <![CDATA[
        <p>Trying to export to Civil View from C3D 2012 (64).<br />
Error message: failed to create data structures.<br />
Object: Road 5 Corridor in this DWG:</p>

<p><a href="http://www.3am-solutions.co.uk/community?URL=https%3A%2F%2F360.autodesk.com%2FPublic%2FDetails%3Fhash%3DIn7aI8T">https://360.autodesk.com/Public/Details?hash=In7aI8T</a></p>

<p>Help!<br />
Why does Road 5 Corridor not export to Civil View?</p>

<p>Thx.<br />
Kevin.
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Convert to Vray&#45;materials</title>
      <link rel="alternate" type="text/html" href="http://www.3am-solutions.co.uk/community/forums/viewthread/467/" />      
      <id>tag:3am-solutions.co.uk,2012:community/forums/viewthread/.467</id>
      <published>2012-03-23T12:49:08Z</published>
      <updated>2012-03-23T12:49:38Z</updated>
      <author><name>SvanteF</name></author>
      <content type="html">
      <![CDATA[
        <p>Is there smart way to convert the Arch &amp; Design-materials, that Civil View use, to some other standard such as Vray materials or Standard materials?<br />
Or more specific; I want to change the materials &#8220;forever&#8221;, everytime I create something new with Civil View I want a Vray material to be used.</p>

<p>Is there like a Material-file I can configure somewhere, or are all materials created &#8220;on the fly&#8221; by Civil View?<br />
If they are created &#8220;on the fly&#8221; I guess the best way is to have a set of Vray materials prepared that have the same name as the one Civil View creates.
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Preparing and seeding complex models in MX to bring into Civil View</title>
      <link rel="alternate" type="text/html" href="http://www.3am-solutions.co.uk/community/forums/viewthread/469/" />      
      <id>tag:3am-solutions.co.uk,2012:community/forums/viewthread/.469</id>
      <published>2012-03-29T20:53:47Z</published>
      <updated></updated>
      <author><name>Christopher Dalgleish</name></author>
      <content type="html">
      <![CDATA[
        <p>I&#8217;ve been tasked with &#8220;visualising&#8221; two fairly complex interchanges we are currently designing (actually, one is already under construction). I&#8217;m an intermediate MX user but am a complete novice at Civil View - the last time we did a viz was back in 2008 (I know, slap me on the wrist&#8230;)!</p>

<p>I crawled the web and found a few clips on youtube as well as spotted a few stills of some visualisations produced for some complex roadways - so I figure there must be a way to do it somehow. My problem comes in that most of the tutorials I&#8217;ve watched/read all deal with simple roads - nothing really with long bridge spans and ramp diverges and merges, etc.</p>

<p>So the question is - how do I create my composite model in MX to seed the triangles when the boundary is quite complex. In fact, I could only get by with splitting the one interchange into 4 boundaries whilst the most complex interchange required 7! As such I have one design triangulation model with 4 or 7 triangulations strings in it. Am I going about it in the wrong way or is there another way to do it? Can MX&#8217;s auto-boundary tool handle this?</p>

<p>I&#8217;m at your mercy so any help/guidance would be much appreciated!</p>

<p>Chris
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Autodesk Civil View 2013 Announced</title>
      <link rel="alternate" type="text/html" href="http://www.3am-solutions.co.uk/community/forums/viewthread/468/" />      
      <id>tag:3am-solutions.co.uk,2012:community/forums/viewthread/.468</id>
      <published>2012-03-28T09:38:59Z</published>
      <updated></updated>
      <author><name>Bruce Harfield</name></author>
      <content type="html">
      <![CDATA[
        <p>Autodesk yesterday announced the forthcoming release of 3ds Max 2013, and 3ds Max Design 2013 which will include Civil View functionality <b>as part of the standard product</b> for the first time ever!&nbsp; </p>

<p>Another important milestone for the product. More details <a href="http://www.3am-solutions.co.uk/community?URL=http%3A%2F%2Fwww.3am-solutions.co.uk%2Fcommunity%2Fdevblog%2Farticle%2F3ds_max_design_2013_and_civil_view_2013_announced%2F">here.</a>
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Draped Orthophoto not quite positioned correctly</title>
      <link rel="alternate" type="text/html" href="http://www.3am-solutions.co.uk/community/forums/viewthread/466/" />      
      <id>tag:3am-solutions.co.uk,2012:community/forums/viewthread/.466</id>
      <published>2012-03-13T07:25:41Z</published>
      <updated></updated>
      <author><name>ouspensky</name></author>
      <content type="html">
      <![CDATA[
        <p>I aligned an image under my linework In CAD, exported a world file, then drapped it in MAX.&nbsp; it almost in the right position but is out of registration by about 50m. (on 6km site)&nbsp; what could be cause of such an error?</p>

<p>and how to edit the position to fix it?
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Rail Materials in Project Resource Kit</title>
      <link rel="alternate" type="text/html" href="http://www.3am-solutions.co.uk/community/forums/viewthread/465/" />      
      <id>tag:3am-solutions.co.uk,2012:community/forums/viewthread/.465</id>
      <published>2012-02-22T01:48:56Z</published>
      <updated></updated>
      <author><name>Grant Stewart</name></author>
      <content type="html">
      <![CDATA[
        <p>Hi Bruce et al,</p>

<p>I am trying to create some custom rail styles for fences and have added some jpg&#8217;s (with numeric prefix starting from 11) to the \Private Resource Kit\MatLibs\RailMaps directory.&nbsp; However, I cannot find a way to get Civil View to use any rail materials other than those in the Country Resource Kit unless I manually add a material channel (and then I am prompted for it to be added to the Country Resource Kit).&nbsp; Is it possible?</p>

<p>As a group of us share the Private Resource Kit over a network, it would be particularly useful if the rail style (.ros) could incorporate information on which resource kit materials are sourced from.&nbsp; Perhaps field 10 of the 5001-5003 option could be changed to a real number and the material channel be the whole number and the resource kit the first digit after the decimal place (ie 10.0 = channel 10, Country RK; 10.1 = Channel 10, Private RK; 10.2=Channel 10, Project RK).&nbsp; Just an idea.</p>

<p>Any advice on if there is an alternative to manually setting material channels would be appreciated.</p>

<p>Grant Stewart
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Adjusting scale of civilview objects</title>
      <link rel="alternate" type="text/html" href="http://www.3am-solutions.co.uk/community/forums/viewthread/462/" />      
      <id>tag:3am-solutions.co.uk,2012:community/forums/viewthread/.462</id>
      <published>2012-02-08T08:29:51Z</published>
      <updated></updated>
      <author><name>ltwigg</name></author>
      <content type="html">
      <![CDATA[
        <p>Is it possible to adjust the scale of objects placed via Civil View?</p>

<p>The default australian country kit front end loader is a tad small (7m x 2m x 2m <img src="http://www.3am-solutions.co.uk/images/smileys/wink.gif" width="19" height="19" alt="wink" style="border:0;" />) and I was hoping to adjust it in the Civil View explorer, seeing as you can control rotation and similar position bits there. </p>

<p>I also tried manipulating scale via the 3ds Max trackview but the Civilview controller assigned to the object doesnt include scale. </p>

<p>My last resort will be to change the base .max file. That makes sense for a vehicle which should always be more realistically sized, but if there is a way to tweak it inside the civilview controls too that would be great in case I later deal with other objects that may require different sizes. </p>

<p>Thanks in advance. <br />
Luke
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Ground Texture on the civil view opening image</title>
      <link rel="alternate" type="text/html" href="http://www.3am-solutions.co.uk/community/forums/viewthread/464/" />      
      <id>tag:3am-solutions.co.uk,2012:community/forums/viewthread/.464</id>
      <published>2012-02-18T16:37:29Z</published>
      <updated></updated>
      <author><name>dande</name></author>
      <content type="html">
      <![CDATA[
        <p>I was just wondering on the opening civil view image was the ground textured with a draped image or was it textured with a material.
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Multi lane assembly</title>
      <link rel="alternate" type="text/html" href="http://www.3am-solutions.co.uk/community/forums/viewthread/459/" />      
      <id>tag:3am-solutions.co.uk,2012:community/forums/viewthread/.459</id>
      <published>2012-01-31T18:34:22Z</published>
      <updated></updated>
      <author><name>Larry</name></author>
      <content type="html">
      <![CDATA[
        <p>I have a quick question that I can&#8217;t seem to find the answer too&#8230; If I want to create a multi lane assembly, 2 lanes each direction, would my assembly have 4 subassemblies (one for each lane) so that when it&#8217;s imported into 3ds Max each lane receives it&#8217;s own texture or is there another method? When I normally create a multi lane assembly I would only have the total width of the lanes and not worry about individual lanes but since I am creating visualization material it really is important.</p>

<p>FYI&#8230;I have scoured the internet but all the tutorials I find have only 1 lane per direction so maybe someone could create a tutorial for this subject&#8230;I can&#8217;t be the only one with this question&#8230; can I!</p>

<p>Thanks in advance</p>

<p>Larry
</p>
      ]]>
      </content>
    </entry>


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