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    <title type="text">3am Solutions Online Community Discussion Forum</title>
    <link rel="alternate" type="text/html" href="http://www.3am-solutions.co.uk/community/forums/" />
    <link rel="self" type="application/atom+xml" href="http://www.3am-solutions.co.uk/community/forums/atom/" />
    <updated>2008-11-19T14:24:45Z</updated>
    <rights>Copyright (c) 2008</rights>
    <generator uri="http://www.pmachine.com/" version="1.5.1">ExpressionEngine</generator>
    <id>tag:3am-solutions.co.uk,2008:11:19</id>


    <entry>
      <title>New member of 3AM&#63;&amp;nbsp;</title>
      <link rel="alternate" type="text/html" href="http://www.3am-solutions.co.uk/community/forums/viewthread/272/" />      
      <id>tag:3am-solutions.co.uk,2008:community/forums/viewthread/.272</id>
      <published>2008-11-18T20:41:16Z</published>
      <updated>2008-11-19T14:24:45Z</updated>
      <author><name>Ian McGregor</name></author>
      <content type="html">
      <![CDATA[
        <p>With Bruce&#8217;s hands on, customer focused, approach to business I know there&#8217;s plenty of you out there who will join me in congratulating Bruce on the newest member of the team who arrived safely yesterday.
</p>
<p>
I hear Mum, Louise and baby Mae are doing great! Well done Bruce!!
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Autodesk University 2008</title>
      <link rel="alternate" type="text/html" href="http://www.3am-solutions.co.uk/community/forums/viewthread/227/" />      
      <id>tag:3am-solutions.co.uk,2008:community/forums/viewthread/.227</id>
      <published>2008-08-16T16:44:36Z</published>
      <updated>2008-11-19T14:43:57Z</updated>
      <author><name>Remco Bastiaans</name></author>
      <content type="html">
      <![CDATA[
        <p>Anyone else attending this year?
</p>
<p>
I will be arriving on Saterday so I&#8217;ve got two very nice days to explore a little bit of Las Vegas during my first visit! Do you have a stand in one of the exibit halls Bruce, so we can visit you?
</p>
<p>
Remco
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>importing Paramics information&#63;&amp;nbsp;</title>
      <link rel="alternate" type="text/html" href="http://www.3am-solutions.co.uk/community/forums/viewthread/270/" />      
      <id>tag:3am-solutions.co.uk,2008:community/forums/viewthread/.270</id>
      <published>2008-11-10T05:17:54Z</published>
      <updated>2008-11-17T23:51:43Z</updated>
      <author><name>Joe Waldron</name></author>
      <content type="html">
      <![CDATA[
        <p>Hi
</p>
<p>
We use Paramics here and not VISSIM, is it possible to import data using Dynamite SIM?
</p>
<p>
Thanks
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>More Materials</title>
      <link rel="alternate" type="text/html" href="http://www.3am-solutions.co.uk/community/forums/viewthread/271/" />      
      <id>tag:3am-solutions.co.uk,2008:community/forums/viewthread/.271</id>
      <published>2008-11-13T02:08:44Z</published>
      <updated>2008-11-16T15:10:51Z</updated>
      <author><name>Curtis Lee</name></author>
      <content type="html">
      <![CDATA[
        <p>Hi there
</p>
<p>
How do you add a new materials to the list of dynamite surface materials?
</p>
<p>
Our client is looking for more of a browny/green sort of colour rather than the different shades of green for the batter slopes.
</p>
<p>
I see we are up to 50 channels and we can go to 99.
</p>
<p>
Thanks for your help.
</p>
<p>
Cheers
</p>
<p>
Curtis
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Articuated Vehicles</title>
      <link rel="alternate" type="text/html" href="http://www.3am-solutions.co.uk/community/forums/viewthread/237/" />      
      <id>tag:3am-solutions.co.uk,2008:community/forums/viewthread/.237</id>
      <published>2008-09-09T01:21:56Z</published>
      <updated>2008-11-18T18:32:03Z</updated>
      <author><name>Peter Cook</name></author>
      <content type="html">
      <![CDATA[
        <p>Hey, if I were to run articulated vehicles i.e. trucks and construction equipment how would I go about getting a vehicle to follow the path then the trailer follow using the right point of articulation?
</p>
<p>
I&#8217;ve looked for tutorials and a few other forums but never found the answer I was after or I was unable to replicate their example.&nbsp; Usually it involves using bones and IK which is usually kinda tricky.
</p>
<p>
Any ideas?
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Conspiracy Theory</title>
      <link rel="alternate" type="text/html" href="http://www.3am-solutions.co.uk/community/forums/viewthread/269/" />      
      <id>tag:3am-solutions.co.uk,2008:community/forums/viewthread/.269</id>
      <published>2008-11-09T14:23:54Z</published>
      <updated>2008-11-18T20:35:00Z</updated>
      <author><name>Peter Cook</name></author>
      <content type="html">
      <![CDATA[
        <p>I swear software is designed to give problems at the 11th hour.
</p>
<p>
Having worked with a coupla lads on other jobs, I know I&#8217;m not the only one to experience issues when you least need them.
</p>
<p>
Invariably rendering is the issue.&nbsp; This time round we&#8217;ve been plagued by renders that &#8216;complete&#8217; yet miss frames or renders that just don&#8217;t work but don&#8217;t error.&nbsp; Plus there&#8217;s the I/O errors that we get from our moment of tiredness / desperation.
</p>
<p>
Who else has issues?&nbsp; What do you experience?
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Road Marking materials</title>
      <link rel="alternate" type="text/html" href="http://www.3am-solutions.co.uk/community/forums/viewthread/268/" />      
      <id>tag:3am-solutions.co.uk,2008:community/forums/viewthread/.268</id>
      <published>2008-11-05T20:59:10Z</published>
      <updated>2008-11-13T14:19:21Z</updated>
      <author><name>Brian Rogers</name></author>
      <content type="html">
      <![CDATA[
        <p>I was trying to make a striped road marking with Raiseed Pavement markers (RPM) inbetween the stripes.&nbsp; Here are the issues I ran into:
</p>
<p>
The numerical values are in decimal. My scene units are feet and my display units are in feet w/inches.&nbsp; Would be nice if the display units in DVSP dialogs followed the rest of the MAX interface. For making 4&#8221; RPM squares placed in between the stripes I had to input .333 for a value.&nbsp; 
</p>
<p>
I was going to ask for road marking offsets along the parent spline but found you coud do it in the materials&#8217; &#8220;V&#8221; offset value. It would be nice to be able to have this offset in the DVSP Road Marking Parameters panel so you wouldn&#8217;t have to dig around in the material&#8217;s settings. 
</p>
<p>
It seems that everytime the values of a road marking are changed (either in the RMS editor or in the Parameters panel) a new Sub-object material is created! Huh? This seems rather troublesome and awkward.&nbsp; It is rather easy to inadvertantly make a lot of materials after tweaking your line values!&nbsp; I found that you can clean up the unused Sub-Object materials, within the DynamiteMarkings material, by using the Material Editor&#8217;s &#8220;Clean MultiMaterial&#8221; utility.&nbsp; Maybe this could be handled automatically.
</p>
<p>
Can the Material ID number(s) be placed in the Parameters panel for Road Markings please.&nbsp; It is very difficult to determine which Sub-Object Material is assigned to a particular Road Mark.
</p>
<p>
Thanks
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Adjusting asphalt&#8217;s texture along CL</title>
      <link rel="alternate" type="text/html" href="http://www.3am-solutions.co.uk/community/forums/viewthread/260/" />      
      <id>tag:3am-solutions.co.uk,2008:community/forums/viewthread/.260</id>
      <published>2008-10-22T10:46:29Z</published>
      <updated>2008-11-13T04:52:55Z</updated>
      <author><name>Piotr Janicki</name></author>
      <content type="html">
      <![CDATA[
        <p>Hi,
<br />
I am getting difficulties in adjusting texture which contains &#8216;dirty asphalt&#8217;. Please find attached frame. I used UnwapUVW and UVWXform but still can not get proper size for this texture. Could you please give me an advice what do I do wrong?
</p>
<p>
Regards,
<br />
Piotr
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Filtering Errors</title>
      <link rel="alternate" type="text/html" href="http://www.3am-solutions.co.uk/community/forums/viewthread/267/" />      
      <id>tag:3am-solutions.co.uk,2008:community/forums/viewthread/.267</id>
      <published>2008-11-01T02:50:51Z</published>
      <updated>2008-11-04T16:24:34Z</updated>
      <author><name>Peter Cook</name></author>
      <content type="html">
      <![CDATA[
        <p>What do others do when they get the annoying error when there&#8217;s not enough memory to filter the aerial photography you&#8217;re using?&nbsp; I generally just reduce the image size.&nbsp; Does using 64-bit solve / reduce this issue?
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>OPS Placement Options</title>
      <link rel="alternate" type="text/html" href="http://www.3am-solutions.co.uk/community/forums/viewthread/266/" />      
      <id>tag:3am-solutions.co.uk,2008:community/forums/viewthread/.266</id>
      <published>2008-10-30T00:31:08Z</published>
      <updated>2008-11-05T19:20:51Z</updated>
      <author><name>Peter Cook</name></author>
      <content type="html">
      <![CDATA[
        <p>Just wondering if there&#8217;s any point in having an option for setting a number of objects spaced at an even interval?&nbsp; It&#8217;s not a game breaker.
</p>
      ]]>
      </content>
    </entry>


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