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    <title>3am Solutions Online Community Discussion Forum</title>
    <link>http://www.3am-solutions.co.uk/community/forums/</link>
    <description>3am Solutions Online Community Discussion Forum</description>
    <dc:language>en</dc:language>
    <dc:rights>Copyright 2012</dc:rights>
    <dc:date>2012-05-16T10:44:03+00:00</dc:date>
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    <item>
      <title>Manually placing civil view objects from the create menu</title>
      <link>http://www.3am&#45;solutions.co.uk/community/forums/viewthread/470/</link>
      <guid>http://www.3am-solutions.co.uk/community/forums/viewthread/470/#When:20:39:09Z</guid>
      <description>&lt;p&gt;Hi I am wondering if I am going about manually placing civil view objects wrong. I am attached a few screen shots to hopefully explain it better. When I go to the create tab, civil view pull down and place objects manually, they do not have materials assigned to them. Also if i manually place civil view materials to the objects they look correct, however they still show up under non&#45;civil view objects. They also do not show up under in the placed object manager so I cannot add a parent surface to any of the objects. Is this something that is not intended with the create civil view object tools? Or am I just going about this wrong? Thanks in advance for the help.
&lt;/p&gt;</description>
      <dc:date>2012-04-11T20:39:09+00:00</dc:date>
    </item>

    <item>
      <title>civil view 2012 export failed to create data structures</title>
      <link>http://www.3am&#45;solutions.co.uk/community/forums/viewthread/471/</link>
      <guid>http://www.3am-solutions.co.uk/community/forums/viewthread/471/#When:04:36:30Z</guid>
      <description>&lt;p&gt;Trying to export to Civil View from C3D 2012 (64).&lt;br /&gt;
Error message: failed to create data structures.&lt;br /&gt;
Object: Road 5 Corridor in this DWG:&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://www.3am&#45;solutions.co.uk/community?URL=https%3A%2F%2F360.autodesk.com%2FPublic%2FDetails%3Fhash%3DIn7aI8T&quot;&gt;https://360.autodesk.com/Public/Details?hash=In7aI8T&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Help!&lt;br /&gt;
Why does Road 5 Corridor not export to Civil View?&lt;/p&gt;

&lt;p&gt;Thx.&lt;br /&gt;
Kevin.
&lt;/p&gt;</description>
      <dc:date>2012-04-24T04:36:30+00:00</dc:date>
    </item>

    <item>
      <title>Convert to Vray&#45;materials</title>
      <link>http://www.3am&#45;solutions.co.uk/community/forums/viewthread/467/</link>
      <guid>http://www.3am-solutions.co.uk/community/forums/viewthread/467/#When:12:49:08Z</guid>
      <description>&lt;p&gt;Is there smart way to convert the Arch &amp;amp; Design&#45;materials, that Civil View use, to some other standard such as Vray materials or Standard materials?&lt;br /&gt;
Or more specific; I want to change the materials &#8220;forever&#8221;, everytime I create something new with Civil View I want a Vray material to be used.&lt;/p&gt;

&lt;p&gt;Is there like a Material&#45;file I can configure somewhere, or are all materials created &#8220;on the fly&#8221; by Civil View?&lt;br /&gt;
If they are created &#8220;on the fly&#8221; I guess the best way is to have a set of Vray materials prepared that have the same name as the one Civil View creates.
&lt;/p&gt;</description>
      <dc:date>2012-03-23T12:49:08+00:00</dc:date>
    </item>

    <item>
      <title>Preparing and seeding complex models in MX to bring into Civil View</title>
      <link>http://www.3am&#45;solutions.co.uk/community/forums/viewthread/469/</link>
      <guid>http://www.3am-solutions.co.uk/community/forums/viewthread/469/#When:20:53:47Z</guid>
      <description>&lt;p&gt;I&#8217;ve been tasked with &#8220;visualising&#8221; two fairly complex interchanges we are currently designing (actually, one is already under construction). I&#8217;m an intermediate MX user but am a complete novice at Civil View &#45; the last time we did a viz was back in 2008 (I know, slap me on the wrist&#8230;)!&lt;/p&gt;

&lt;p&gt;I crawled the web and found a few clips on youtube as well as spotted a few stills of some visualisations produced for some complex roadways &#45; so I figure there must be a way to do it somehow. My problem comes in that most of the tutorials I&#8217;ve watched/read all deal with simple roads &#45; nothing really with long bridge spans and ramp diverges and merges, etc.&lt;/p&gt;

&lt;p&gt;So the question is &#45; how do I create my composite model in MX to seed the triangles when the boundary is quite complex. In fact, I could only get by with splitting the one interchange into 4 boundaries whilst the most complex interchange required 7! As such I have one design triangulation model with 4 or 7 triangulations strings in it. Am I going about it in the wrong way or is there another way to do it? Can MX&#8217;s auto&#45;boundary tool handle this?&lt;/p&gt;

&lt;p&gt;I&#8217;m at your mercy so any help/guidance would be much appreciated!&lt;/p&gt;

&lt;p&gt;Chris
&lt;/p&gt;</description>
      <dc:date>2012-03-29T20:53:47+00:00</dc:date>
    </item>

    <item>
      <title>Autodesk Civil View 2013 Announced</title>
      <link>http://www.3am&#45;solutions.co.uk/community/forums/viewthread/468/</link>
      <guid>http://www.3am-solutions.co.uk/community/forums/viewthread/468/#When:09:38:59Z</guid>
      <description>&lt;p&gt;Autodesk yesterday announced the forthcoming release of 3ds Max 2013, and 3ds Max Design 2013 which will include Civil View functionality &lt;b&gt;as part of the standard product&lt;/b&gt; for the first time ever!&amp;nbsp; &lt;/p&gt;

&lt;p&gt;Another important milestone for the product. More details &lt;a href=&quot;http://www.3am&#45;solutions.co.uk/community?URL=http%3A%2F%2Fwww.3am&#45;solutions.co.uk%2Fcommunity%2Fdevblog%2Farticle%2F3ds_max_design_2013_and_civil_view_2013_announced%2F&quot;&gt;here.&lt;/a&gt;
&lt;/p&gt;</description>
      <dc:date>2012-03-28T09:38:59+00:00</dc:date>
    </item>

    <item>
      <title>Draped Orthophoto not quite positioned correctly</title>
      <link>http://www.3am&#45;solutions.co.uk/community/forums/viewthread/466/</link>
      <guid>http://www.3am-solutions.co.uk/community/forums/viewthread/466/#When:07:25:41Z</guid>
      <description>&lt;p&gt;I aligned an image under my linework In CAD, exported a world file, then drapped it in MAX.&amp;nbsp; it almost in the right position but is out of registration by about 50m. (on 6km site)&amp;nbsp; what could be cause of such an error?&lt;/p&gt;

&lt;p&gt;and how to edit the position to fix it?
&lt;/p&gt;</description>
      <dc:date>2012-03-13T07:25:41+00:00</dc:date>
    </item>

    <item>
      <title>Rail Materials in Project Resource Kit</title>
      <link>http://www.3am&#45;solutions.co.uk/community/forums/viewthread/465/</link>
      <guid>http://www.3am-solutions.co.uk/community/forums/viewthread/465/#When:01:48:56Z</guid>
      <description>&lt;p&gt;Hi Bruce et al,&lt;/p&gt;

&lt;p&gt;I am trying to create some custom rail styles for fences and have added some jpg&#8217;s (with numeric prefix starting from 11) to the Private Resource KitMatLibsRailMaps directory.&amp;nbsp; However, I cannot find a way to get Civil View to use any rail materials other than those in the Country Resource Kit unless I manually add a material channel (and then I am prompted for it to be added to the Country Resource Kit).&amp;nbsp; Is it possible?&lt;/p&gt;

&lt;p&gt;As a group of us share the Private Resource Kit over a network, it would be particularly useful if the rail style (.ros) could incorporate information on which resource kit materials are sourced from.&amp;nbsp; Perhaps field 10 of the 5001&#45;5003 option could be changed to a real number and the material channel be the whole number and the resource kit the first digit after the decimal place (ie 10.0 = channel 10, Country RK; 10.1 = Channel 10, Private RK; 10.2=Channel 10, Project RK).&amp;nbsp; Just an idea.&lt;/p&gt;

&lt;p&gt;Any advice on if there is an alternative to manually setting material channels would be appreciated.&lt;/p&gt;

&lt;p&gt;Grant Stewart
&lt;/p&gt;</description>
      <dc:date>2012-02-22T01:48:56+00:00</dc:date>
    </item>

    <item>
      <title>Adjusting scale of civilview objects</title>
      <link>http://www.3am&#45;solutions.co.uk/community/forums/viewthread/462/</link>
      <guid>http://www.3am-solutions.co.uk/community/forums/viewthread/462/#When:08:29:51Z</guid>
      <description>&lt;p&gt;Is it possible to adjust the scale of objects placed via Civil View?&lt;/p&gt;

&lt;p&gt;The default australian country kit front end loader is a tad small (7m x 2m x 2m &lt;img src=&quot;http://www.3am&#45;solutions.co.uk/images/smileys/wink.gif&quot; width=&quot;19&quot; height=&quot;19&quot; alt=&quot;wink&quot; style=&quot;border:0;&quot; /&gt;) and I was hoping to adjust it in the Civil View explorer, seeing as you can control rotation and similar position bits there. &lt;/p&gt;

&lt;p&gt;I also tried manipulating scale via the 3ds Max trackview but the Civilview controller assigned to the object doesnt include scale. &lt;/p&gt;

&lt;p&gt;My last resort will be to change the base .max file. That makes sense for a vehicle which should always be more realistically sized, but if there is a way to tweak it inside the civilview controls too that would be great in case I later deal with other objects that may require different sizes. &lt;/p&gt;

&lt;p&gt;Thanks in advance. &lt;br /&gt;
Luke
&lt;/p&gt;</description>
      <dc:date>2012-02-08T08:29:51+00:00</dc:date>
    </item>

    <item>
      <title>Ground Texture on the civil view opening image</title>
      <link>http://www.3am&#45;solutions.co.uk/community/forums/viewthread/464/</link>
      <guid>http://www.3am-solutions.co.uk/community/forums/viewthread/464/#When:16:37:29Z</guid>
      <description>&lt;p&gt;I was just wondering on the opening civil view image was the ground textured with a draped image or was it textured with a material.
&lt;/p&gt;</description>
      <dc:date>2012-02-18T16:37:29+00:00</dc:date>
    </item>

    <item>
      <title>Multi lane assembly</title>
      <link>http://www.3am&#45;solutions.co.uk/community/forums/viewthread/459/</link>
      <guid>http://www.3am-solutions.co.uk/community/forums/viewthread/459/#When:18:34:22Z</guid>
      <description>&lt;p&gt;I have a quick question that I can&#8217;t seem to find the answer too&#8230; If I want to create a multi lane assembly, 2 lanes each direction, would my assembly have 4 subassemblies (one for each lane) so that when it&#8217;s imported into 3ds Max each lane receives it&#8217;s own texture or is there another method? When I normally create a multi lane assembly I would only have the total width of the lanes and not worry about individual lanes but since I am creating visualization material it really is important.&lt;/p&gt;

&lt;p&gt;FYI&#8230;I have scoured the internet but all the tutorials I find have only 1 lane per direction so maybe someone could create a tutorial for this subject&#8230;I can&#8217;t be the only one with this question&#8230; can I!&lt;/p&gt;

&lt;p&gt;Thanks in advance&lt;/p&gt;

&lt;p&gt;Larry
&lt;/p&gt;</description>
      <dc:date>2012-01-31T18:34:22+00:00</dc:date>
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