Just curious about other Curb and Gutter workflows using DVSP3.5 and 3DS MAX.
I’ve been dabbling in making Swept Objects out of the 3 or 4 splines that make up a curb and gutter. I’ve discovered that when using multiple splines to span across, you must first make sure all the splines involved are “headed in the right direction”. By this, I mean that their first vertex is on the same end as all the other ‘fist vertexes’. It works pretty good but I can’t seem to be able to save the Swept Object Style when using a Multispline Parent Shape for construction of a swept object.
or
I Just make the curb and gutter using one of the actual design strings and Sweep(loft) a cross-sectional shape. I reccommend the Sweep modifier inside of MAX. It is flexible and better than Loft for most things.
I haven’t used the ‘Build Profile From Shape’ option in the SOS Editor but will look into later.
Hope to hear about some different techniques from the community.
Thanks,
Brian