Hi Curtis
Yes, VIZ does have the Camera Match capabilities. Look in the VIZ help under Camera Match Utility, to give a good description and step by step instruction on how to set up the Camera Match. It’s also worth looking at the VIZ Rendering tutorial > High-Resolution Renderings and Backgrounds > Using the Camera Match Utility and Using Camera Match with a New Image.
This method basically shows you how to place 3d CamPoints into your scene, and then assign the CamPoint positions to your photograph. BUT in my experience it is actually very difficult to get this Utility to work. The tutorial example works well, but on real projects it’s hard to get VIZ to create your camera. This is due to errors between the CamPoints and the points your pick on your photo. It only takes a small error for it not to work. A quote from the VIZ help:
If there are errors and the camera cannot be created, readjust the point positions in 3D space, and reassign them to the bitmap. It’s easy to make a mistake doing either, but once you get it right the match should work.
What I end up doing is using the CamPoints and assigned positions to manually “rotate” the perspective view into position. This can take a bit of time and can be quite fiddly, but once done the results can be worth while.
I’ve never tried animating vehicles on my photo matches, but this could be done quite easily. The only problem is once I render out my “photo match” image from VIZ, I do post image editing on the rendered output to tidy it up. I basically cut pieces out of the original photo and paste onto photo match to try and give more realism. (This is because the 3d VIZ model is rendered on top of the photo, and sometimes you need the photo to sit “on top” of the rendered image. I hope this makes sense ?? I’ve attached a few examples to show what I mean.)
Good luck with your photo matching.
Cheers Mark P