This “seeding wizard” element of this bonus tool can be developed further, it’s certainly just in a very basic form at the moment. This is the beauty of the “Bonus Tool” concept - we can put rough ideas out there from time to time to gauge your reaction.
What we want is for people to have a play with the tool, and provide some feedback into ways in which it could be improved. One suggestion would be to have a facility which would allow string labels and correspnding material IDs to be saved to a style, so that a set of seeding instructions used once, can be re-used easily if the model is re-imported.
The idea is that dedicated strings might be created in MX, specifically to act as DVSP seeding strings. These could be generated as offsets from carriageway edge strings (perhaps in 2d only) so that they run down the middle of each length of carriageway. This would lessen the issues caused by narrow triangles that you’ll see in the video tutorial.
I must add that the seeding functionality in this bonus tool was sort of created by accident - the intention was to build an easy to use spline based mapping tool, but it became very obvious during development that there was additional potential for some kind of seeding functionality too.
I know only too well that seeding materials onto triangulation in MX (and other apps) is one of the most contentious, time consuming, and downright unreliable parts of producing a visualisation. So let’s see whether an alternative method of moving this process to DVSP is worth pursuing.