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DVSP Tutorial for MX Users

Summary: This tutorial covers the import of data from an MX Model File, the creation of structural elements using swept object styles, the generation of road markings and the placement and management of animated vehicles, cameras and street furniture.

This tutorial is based on a project in The Netherlands in low lying terrain. All 3d design data provided courtesy of RWS.

Introduction

This tutorial is based on a recent project in The Netherlands, and is intended as a basic introduction to the functionality of Dynamite VSP for users of Bentley MX. A basic working knowledge of Autodesk 3ds Max or 3ds Max Design is assumed.

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Part 1 - User Interface and Data Import

Concentrating on the data import aspects of Dynamite VSP from the perspective of a Bentley MX user.

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Part 2 - Using Swept Objects to create simple bridge decks

Dynamite VSP Swept Objects provide a powerful way to sweep virtually any template along one or more parent shapes. Each template (or style) consists of a series of elements each of which has an independent horizontal and vertical offset, and importantly - an independent material assignment.

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Part 3 - Creating Road Markings from Imported MX Strings

Concentrating on the creation of linear road markings from a series of imported MX strings, using a unique managed opacity mapping technique to generate dashed road marking lines.

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Part 4 - Object Placement along Imported MX Strings

Concentrating on the population of the scene with placed objects such as street furniture, vehicles and animated drive-through cameras.

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Part 5 - Placing guard rails along imported MX Strings

Having attached some objects to imported MX strings, we are now going to simulate the effect of changing the original design data. We will do this by actually changing the geometry of the imported shape, then updating the edited object by re-importing the original geometry from the source GENIO file.

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